About me


• Hi! I'm Mathieu PISTOL, a freelance game designer. I was part of the studio Motion Twin from 2013 to 2020, where I notably worked as game designer and programmer on Dead Cells.

• I now offer my experience as a game design consultant, whether to create the game design of your game with you, or improve and strengthen the existing one. I am also able to develop a prototype if necessary.

• I have been able to work on a wide range of different genres (action, strategy, or even puzzle for example), and I can help you with game design as well as with the game feel or the user interface.

• I work on remote, but I can travel in France to meet you.

• I look forward to discuss with you on your current or future project, so don't hesitate to contact me.

Resume

Education

  1. University school of the arts

    2007 — 2008

    Nemo enims ipsam voluptatem, blanditiis praesentium voluptum delenit atque corrupti, quos dolores et quas molestias exceptur.

  2. New york academy of art

    2006 — 2007

    Ratione voluptatem sequi nesciunt, facere quisquams facere menda ossimus, omnis voluptas assumenda est omnis..

  3. High school of art and design

    2002 — 2004

    Duis aute irure dolor in reprehenderit in voluptate, quila voluptas mag odit aut fugit, sed consequuntur magni dolores eos.

Experience

  1. Creative director

    2015 — Present

    Nemo enim ipsam voluptatem blanditiis praesentium voluptum delenit atque corrupti, quos dolores et qvuas molestias exceptur.

  2. Art director

    2013 — 2015

    Nemo enims ipsam voluptatem, blanditiis praesentium voluptum delenit atque corrupti, quos dolores et quas molestias exceptur.

  3. Web designer

    2010 — 2013

    Nemo enims ipsam voluptatem, blanditiis praesentium voluptum delenit atque corrupti, quos dolores et quas molestias exceptur.

My skills

  • Web design
    80%
  • Graphic design
    70%
  • Branding
    90%
  • WordPress
    50%

Portfolio

design icon

Motion Twin

From 2013 to 2020, I had the opportunity to work on many various projects, from casual mobile games to more ambitious projects for PC and consoles. I was mainly a game designer and programmer, but I also had the opportunity to do level design as well as user interface.

design icon

Jeux personnels

Game projects that are not necessarily the result of game jams, nor necessarily completed!

design icon

Game jams

I've had the opportunity to do quite a few game jams, and I've selected below those that I consider to be the most completed.

Blog

Contact

Contact Form